106 Avsnitt

  1. E86: Why User Acquisition Isn't Just For Mobile Anymore with Matej Lančarič

    Publicerades: 2025-04-08
  2. E85: Why Your Game Vision Sucks (And Why You're Not Alone!) with Graham McAllister

    Publicerades: 2025-03-25
  3. E84: The Real Cost Of Founding A Game Startup with Joseph Kim

    Publicerades: 2025-03-11
  4. E83: 3 Steps To Leading Well In Game Development

    Publicerades: 2025-02-25
  5. E82: The Art & Science of Game Prototyping with Leif Johansen

    Publicerades: 2025-02-11
  6. E81: Why You Aren’t Ready for Where Game Dev Is Going with Leif Johansen

    Publicerades: 2025-01-28
  7. E80: How UGC Is Transforming The Games Industry with Bungie and Look North World Founder Alex Seropian

    Publicerades: 2025-01-14
  8. E79: Why AAA is Failing and How to Recover and Other Questions - Our First Q&A Episode!

    Publicerades: 2024-12-31
  9. E78: How to Lead Game Dev in Uncertain Times, with Omar Kendall

    Publicerades: 2024-12-18
  10. E77: How You Know Which Game To Make, with Omar Kendall

    Publicerades: 2024-12-03
  11. E76: How to Market Your Game with Chris and Joe from Ignition Facility

    Publicerades: 2024-11-19
  12. E75: Why It’s So Hard To Get Players To Play Your Game, with Joe and Chris from Ignition Facility

    Publicerades: 2024-11-05
  13. E74: How To Write Compelling NPCs For Space Marine 2 with Matthew Garcia-Dunn

    Publicerades: 2024-10-22
  14. E73: The Challenges Game Studios Face And Saying Goodbye with Aaron Smith

    Publicerades: 2024-10-08
  15. E72: How to Engage Players and Improve Retention through Flow with Kevin Scheepers

    Publicerades: 2024-09-24
  16. E71: How Baldur’s Gate 3’s Story And Cinematics Were Built with John O’brien and Greg Lidstone

    Publicerades: 2024-09-10
  17. E70: How to Move Faster With Flow in Game Dev with Kevin Scheepers

    Publicerades: 2024-08-27
  18. E69: How Product Thinking Can Help Your Game with John Cutler

    Publicerades: 2024-08-13
  19. E68: How to Create an Effective Game Vision with Graham McAllister

    Publicerades: 2024-07-30
  20. E67: The #1 Reason Game Dev Fails with Graham McAllister

    Publicerades: 2024-07-16

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Building Better Games is about helping leaders create better video games through holistic leadership. If you’re a leader in games and game dev, you are who we make this podcast for. Making games is hard, no two ways about it. Only 5% of video games that enter production turn a profit. We aim to increase that number. Through our own successes and failures we (and our guests) have learned lessons that will help you create better teams and better games. Leadership matters, so let’s get better at it together. Your team and your players will thank you.

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