349 Avsnitt

  1. Episode 266 - Juan Gomez - Lead Technical Account Manager, Epic Games

    Publicerades: 2020-03-02
  2. Episode 265 - Koki Nagano - Principal Scientist, Pinscreen

    Publicerades: 2020-02-24
  3. Episode 264 - EJ Hassenfratz - 3D Creative Director, School of Motion

    Publicerades: 2020-02-18
  4. Episode 263 - Wael AbdAlmageed - Machine Learning Scientist, ISI

    Publicerades: 2020-02-10
  5. Episode 262 - Olcun Tan - Owner, Gradient Effects/Secret Lab

    Publicerades: 2020-02-03
  6. Episode 261 - Justin Denton - Artist, Writer and Director, Blur Studio

    Publicerades: 2020-01-27
  7. Episode 260 - Sally Slade, Kat Harris and Emily Van Belleghem - Magnopus Takeover

    Publicerades: 2020-01-20
  8. Episode 259 - Andrea Blasich - Sculptor, “Spider-Man: Into the Spider-Verse”

    Publicerades: 2020-01-13
  9. Episode 258 - Tim Miller - Director, “Terminator: Dark Fate”

    Publicerades: 2020-01-06
  10. Episode 257 - Ivona Alexandrova - Total Chaos/THU Golden Ticket Winner

    Publicerades: 2019-12-31
  11. Episode 256 - Vicki Dobbs Beck - Executive in Charge, ILMxLAB

    Publicerades: 2019-12-23
  12. Episode 255 - Pedro Conti - Director, Flooul Animation

    Publicerades: 2019-12-16
  13. Episode 254 - Alex Nice and Robert Nederhorst - John Wick: Chapter 3 -Parabellum

    Publicerades: 2019-12-09
  14. Episode 253 - Jaroslav Křivánek

    Publicerades: 2019-12-02
  15. Episode 252 - Andrew Gordon - Head of Animation, DNEG

    Publicerades: 2019-11-25
  16. Episode 251 - ASAI Architecture & Imagined Environments Panel

    Publicerades: 2019-11-18
  17. Episode 250 - Celia Hodent - Game UX Consultant

    Publicerades: 2019-11-11
  18. Episode 249 - Peter Ramsey - Director, “Spider-Man: Into the Spider-Verse”

    Publicerades: 2019-11-04
  19. Episode 248 - John Chalfont - Creative Director, Sky Carousel

    Publicerades: 2019-10-28
  20. Episode 247 - Greg Downing - Hyperacuity

    Publicerades: 2019-10-21

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This podcast is part of the Chaos Group Labs. In this podcast, we talk to our friends, find out what they are doing, talk about what we are doing, and generally look at all things that interest us including CGI, VFX, Design, Rendering, Raytracing, an d any other CG Nerdy stuff.

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