B020 - Campaign Builder - Foundations: Urban vs Wilderness
It’s A Mimic! - En podcast av It’s A Mimic!

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Why do urban encounters feel so different from wilderness encounters, and what are some common themes or interesting additions that Dungeon Masters can use to flesh out the locations of their games? In this episode of the Campaign Builder, Dan and Adam look at what unique and interesting opportunities some different locations have to offer. Takeaways:- Oft-overlooked aspects of wilderness travel are things like weather, seasons, isolation, animal territories, and terrain variety.- Creating unique calendars, while interesting, may add a level of complication to your world that discourages players.- Interesting ideas to add depth to urban life include sporting events, docks, parks, rural outskirts, libraries, and rooftops.- Variety in locations can give a sense of accomplishment and moving forward in the story, but also provides opportunities for different characters, monsters, and items to take the spotlight.- While some published adventure modules and campaign settings touch on some locations, there is a lot of room to explore further. Available On: iTunes | Spotify | Podbean | YouTube Don’t forget to Like/Follow/Subscribe/Whatever when you listen! Social: Facebook | Instagram | Twitter | Reddit Email: info@itsamimic.com Intro/Outro Music by: Cory Wiebe Logo by: Kate Skidmore