17 • requestAnimationFroop
Hest - En podcast av Ivan Reese
![](https://is1-ssl.mzstatic.com/image/thumb/Podcasts114/v4/0b/88/d4/0b88d439-48d9-99cd-54eb-bcd6bfd7a67d/mza_11436914065680805483.png/300x300bb-75.jpg)
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Most games, and game-like software, use a constantly-running main loop to handle input, update their internal state, and produce an ever-changing result for the user. With Hest I'm taking a different approach, designed to reduce the idle power consumption to a minimum.